Engineering · Mobile apps

Apps that feel quickon every phone

iOS and Android apps from one codebase, designed to feel native, tested on real devices and shipped to both stores.

An app on real devices · live
What changes · for you

From where you areto where you want to be

The difference you feel in the first months, in plain words.

Two codebases, two teamsOne codebase, both stores
Janky scrolling60 frames a second
Crashes nobody seesCrash reports on every release
Breaks offlineWorks offline, syncs later
What we build · Mobile apps

The work, infour shapes

Most projects are one of these, or a mix. Every one ships with tests, documentation and a handover.

Customer apps

Booking, ordering, payments and accounts.

Field and staff apps

Offline-first apps for teams on the move.

Notifications

Reminders that bring people back.

Store releases

Signing, review and rollout handled.

How it runs · four steps

What happensafter you say yes

The same senior team from the first call to the release, and one lead you can always reach.

  1. 01

    Discover

    We map how the work really happens today, and agree what success looks like.

    one week
  2. 02

    Design

    Clickable flows and the architecture, before a line of code.

    you approve it
  3. 03

    Build

    Two-week sprints, a working demo every Friday, code in your repository.

    weekly demos
  4. 04

    Run

    Monitoring, handover and training, then support for as long as you need it.

    yours to own
Is it right for you · signs

It fits when youhear these

Tools we often use
FlutterReact NativeSwiftKotlinFirebase
Customers ask for an appYour web app struggles on phonesStaff work away from a deskReminders would cut no-showsYou need iOS and Android at once
Your appon both stores

One codebase.Every phone